Audio node

Texture Synth

A living noise texture — sea, leaves, rain, vinyl hiss and crackle, cicadas, steam, vent puffs, wind, fire, a brook. Up to three filtered noise bands, each with its own motion (stridulation, rustle, swell), and resonant bursts that come in clusters — or one per note, at the note's pitch. Level 1 is the preset's natural loudness; Brightness moves every filter; Rate the motion; Density the bursts; Gate is a turn to sound (smooth, no clicks); Lift adds straight onto the level. Cable any data in. Add inside an Audio Modular System.

Inputs

PortTypeDefault
Enablebooltrue
NotesOptional. Each note-on fires one burst at the note's pitch (with the preset's burst sound). Without notes the texture plays by itself.float—
PresetThe texture: Sea, Leaves, Rain, Vinyl Hiss, Vinyl Crackle, three Cicadas, Steam, Vent Puffs, Solfatara (the Terremoti Vulcana sounds), Wind, Fire, Brook.int0
LevelLoudness, 0–8; 1 = the preset's natural level. Glides by the preset's own time, so cabled data swells instead of jumping.float1
BrightnessMultiplies every band's filter frequency, 0.05–8 (1 = as designed). Glides.float1
RateMultiplies the motion: stridulation, rustle, breathing, 0–16 (1 = as designed).float1
DensityHow often burst clusters come, 0–16 (0 = none, 1 = as designed). Crackle, puffs, fire.float1
Gate0–1, followed smoothly: a turn to sound (cicadas singing when given a turn).float1
LiftAdded straight onto the level, not glided, 0–8 — a breath on the sea.float0

Outputs

PortType
NotesOptional. Each note-on fires one burst at the note's pitch (with the preset's burst sound). Without notes the texture plays by itself.float

Open Texture Synth in the interactive catalog →

Texture Synth is one of 381 nodes in Grafit Pro.

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