Audio node
Texture Synth
A living noise texture — sea, leaves, rain, vinyl hiss and crackle, cicadas, steam, vent puffs, wind, fire, a brook. Up to three filtered noise bands, each with its own motion (stridulation, rustle, swell), and resonant bursts that come in clusters — or one per note, at the note's pitch. Level 1 is the preset's natural loudness; Brightness moves every filter; Rate the motion; Density the bursts; Gate is a turn to sound (smooth, no clicks); Lift adds straight onto the level. Cable any data in. Add inside an Audio Modular System.
Inputs
| Port | Type | Default |
|---|---|---|
| Enable | bool | true |
| NotesOptional. Each note-on fires one burst at the note's pitch (with the preset's burst sound). Without notes the texture plays by itself. | float | — |
| PresetThe texture: Sea, Leaves, Rain, Vinyl Hiss, Vinyl Crackle, three Cicadas, Steam, Vent Puffs, Solfatara (the Terremoti Vulcana sounds), Wind, Fire, Brook. | int | 0 |
| LevelLoudness, 0–8; 1 = the preset's natural level. Glides by the preset's own time, so cabled data swells instead of jumping. | float | 1 |
| BrightnessMultiplies every band's filter frequency, 0.05–8 (1 = as designed). Glides. | float | 1 |
| RateMultiplies the motion: stridulation, rustle, breathing, 0–16 (1 = as designed). | float | 1 |
| DensityHow often burst clusters come, 0–16 (0 = none, 1 = as designed). Crackle, puffs, fire. | float | 1 |
| Gate0–1, followed smoothly: a turn to sound (cicadas singing when given a turn). | float | 1 |
| LiftAdded straight onto the level, not glided, 0–8 — a breath on the sea. | float | 0 |
Outputs
| Port | Type |
|---|---|
| NotesOptional. Each note-on fires one burst at the note's pitch (with the preset's burst sound). Without notes the texture plays by itself. | float |
Open Texture Synth in the interactive catalog →
Texture Synth is one of 381 nodes in Grafit Pro.
Free download. Every feature for 7 days, no card. Then €99.99 once — or keep playing your projects as a Player.