Geometry & 3D node new in 3.1
Text Targets
Texts that land in a target box, one per shot (Trigger): the box is split into up to six cells, each shot takes a free one (the oldest text makes room when all are taken), and the text is wrapped and shrunk until it fits, in any language. Points are spread along the new text's letter outlines the moment it is shot — cable them into a Particle Target Flight's Target Points and the shell lands on the letters. After Delay the text appears (Geometry n into a 3D Scene Mesh, Color n into its Color — the alpha is the fade), stays for Hold and fades. As it appears, Revealed pulses once (one burst of sparks dripping off the letters from Drip Points, the outline of the text that appeared) and Glint runs from 1 to 0 over Glint Time while the letters shimmer (sparkles flashing along their edges).
Inputs
| Port | Type | Default |
|---|---|---|
| EnableOff: no new texts, every text disappears and the point outputs empty. | bool | true |
| ShowDraws the cells (grey) and each text's own box (cyan) in every 3D Scene. | bool | false |
| TriggerA shot: on the rising edge the next text is laid out in a free cell and its landing Points are set at once. | bool | false |
| TextThe text, in any language. Line breaks you type are kept; otherwise the words wrap into the lines that let the text be largest. | string | — |
| TextsA list of texts (cable an array). Each shot takes the next one, or a random one (Order). Overrides Text while it holds any. | structure | — |
| OrderIn Order walks the Texts list shot by shot; Random picks any of them each shot. | int | 0 |
| Target MinOne corner of the target box, as a point. The texts are set in its XY plane, facing +Z. | structure | — |
| Target MaxThe opposite corner of the target box. | structure | — |
| CellsHow many texts the box holds at once (1–6). When all are taken, the oldest text fades fast (Make Room) and the new one takes its place. | int | 6 |
| OrganicShrinks and shifts each text's cell a little, differently every shot, so the texts do not sit on a grid. 0 = an exact grid. | float | 0.5 |
| Max SizeThe largest the letters may be (font size, scene units): a short text stops growing here instead of filling its whole cell. | float | 0.08 |
| Max CharactersLonger texts are cut to this many characters. | int | 120 |
| DepthThe letters' thickness, scene units. Thin reads best. | float | 0.004 |
| ColorThe letters' colour; Color 1–6 carry it with each text's fade in the alpha. | color | — |
| DelaySeconds from the shot to the text appearing — set it to the shell's Flight Time so the letters light up as it lands. | float | 2.5 |
| HoldSeconds a text stays after it appears, before it fades. | float | 5.5 |
| FadeSeconds a text takes to fade out. | float | 1.2 |
| Make RoomSeconds the oldest text takes to fade when a new shot needs its cell. | float | 0.4 |
| PointsHow many landing points the new text gets, spread evenly along its letter outlines (up to 4096). | int | 400 |
| Drip PointsHow many outline points the text that appeared last gives, for emitters whose sparks drip off or glint along its letters (Custom Points shape). | int | 1200 |
| SeedAnother set of cells, offsets and landing points for the same shots. | int | 0 |
| Glint TimeSeconds a text shimmers after it appears: the letters flicker brighter and Glint runs from 1 to 0 (scale it into a sparkle emitter's Rate). | float | 1 |
| OpenThe last part of the flight the Opening envelope rises over — set it to the Particle Target Flight's Open so the sound swells as the rope opens. | float | 0.3 |
| Fall TimeSeconds the Fall envelope takes from 1 to 0 after a text appears — as long as its sparks take to drip off. | float | 2 |
Outputs
| Port | Type |
|---|---|
| PointsHow many landing points the new text gets, spread evenly along its letter outlines (up to 4096). | structure |
| Drip PointsHow many outline points the text that appeared last gives, for emitters whose sparks drip off or glint along its letters (Custom Points shape). | structure |
| Visible | int |
| Geometry 1 | structure |
| Color 1 | color |
| Geometry 2 | structure |
| Color 2 | color |
| Geometry 3 | structure |
| Color 3 | color |
| Geometry 4 | structure |
| Color 4 | color |
| Geometry 5 | structure |
| Color 5 | color |
| Geometry 6 | structure |
| Color 6 | color |
| Revealed | bool |
| Glint | float |
| Flight | float |
| Opening | float |
| Fall | float |
| Pan | float |
Open Text Targets in the interactive catalog →
Text Targets is one of 381 nodes in Grafit Pro.
Free download. Every feature for 7 days, no card. Then €99.99 once — or keep playing your projects as a Player.