Geometry & 3D node
Camera Switch
Switches between Camera cables by Index, the way Switch and Image Switch do — drop a Camera cable and a fresh slot appears. Ease Time 0 is a hard cut; above 0 the output camera rides a rail from the outgoing view to the incoming one — the look-at glides, the eye arcs around it, the lens breathes — along the Ease Type curve. Both cameras stay live during the glide, and switching mid-glide departs from the current view instead of jumping.
Inputs
| Port | Type | Default |
|---|---|---|
| IndexWhich camera to look through, counting the slots from 0. Negative counts from the end. Out-of-range clamps to the nearest slot. | int | 0 |
| Ease TimeHow long the ride from the outgoing view to the incoming one takes, in seconds. 0 is a hard cut. During the glide both cameras stay live — a moving camera keeps moving — and switching mid-glide departs from the current view instead of jumping. | float | 1 |
| Ease TypeThe curve of the ride — the same family every eased Switch uses. In-Out is the cinematic default. | int | 3 |
Outputs
| Port | Type |
|---|---|
| Camera | structure |
| IndexWhich camera to look through, counting the slots from 0. Negative counts from the end. Out-of-range clamps to the nearest slot. | int |
| Count | int |
| Progress | float |
| Finished | bool |
How It Works
Camera Switch does for cameras what Switch does for values and Image Switch does for pictures. Drop a Camera cable and a fresh slot appears; Index picks the live one.
Ease Time 0 is a hard cut. Above 0 the output camera rides a rail from the outgoing view to the incoming one — the look-at glides, the eye arcs around it, the lens breathes — along the Ease Type curve. Both cameras stay live during the glide, and switching mid-glide departs from the current view instead of jumping.
Progress, Finished, Index and Count report the ride.
Use Cases
- A multi-camera show — Several composed viewpoints on a keyboard or a MIDI pad.
- Automated camera moves — A Timeline's markers step the Index through a sequence.
- Cut and glide in one patch — Ease Time from a control so the same switch can cut or travel.
- Orbiting between subjects — Two cameras aimed at two objects; the ease arcs between them.
- Safety camera — A wide default view that a single Index change returns to.
Tips
- The glide arcs the eye around the look-at rather than travelling in a straight line, which is what makes it read as a camera move rather than a lerp.
- Mid-glide switches depart from the current view — rapid changes flow instead of snapping. That is deliberate.
- Use an ease curve with a soft start and end; linear camera moves look mechanical.
- Each slot can be an Interactive camera, but only one camera anywhere holds the mouse at a time.
Open Camera Switch in the interactive catalog →
Camera Switch is one of 381 nodes in Grafit Pro.
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