Geometry & 3D node new in 3.1
Screen Point
Where a point of the 3D Scene lands in the picture. Cable the same Camera the 3D Scene uses and the point's X/Y/Z (a Parent Transform's World X/Y/Z follows a moving object); Screen X/Y are in Grafit screen units, ready for any 2D node — a label that sticks to a balloon, letters flying to a person. Distance is how far the point is from the camera; In Front is off when it is behind the camera (Screen X/Y then hold the last point in front).
Inputs
| Port | Type | Default |
|---|---|---|
| CameraCable the same Camera the 3D Scene uses. | structure | — |
| XThe point in the 3D Scene — cable a Parent Transform’s World X to follow a moving object. | float | 0 |
| YThe point’s height in the 3D Scene (World Y). | float | 0 |
| ZThe point’s depth in the 3D Scene (World Z). | float | 0 |
Outputs
| Port | Type |
|---|---|
| Screen X | float |
| Screen Y | float |
| Distance | float |
| In Front | bool |
Open Screen Point in the interactive catalog →
Screen Point is one of 381 nodes in Grafit Pro.
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