Geometry & 3D node new in 3.1

Screen Point

Where a point of the 3D Scene lands in the picture. Cable the same Camera the 3D Scene uses and the point's X/Y/Z (a Parent Transform's World X/Y/Z follows a moving object); Screen X/Y are in Grafit screen units, ready for any 2D node — a label that sticks to a balloon, letters flying to a person. Distance is how far the point is from the camera; In Front is off when it is behind the camera (Screen X/Y then hold the last point in front).

Inputs

PortTypeDefault
CameraCable the same Camera the 3D Scene uses.structure—
XThe point in the 3D Scene — cable a Parent Transform’s World X to follow a moving object.float0
YThe point’s height in the 3D Scene (World Y).float0
ZThe point’s depth in the 3D Scene (World Z).float0

Outputs

PortType
Screen Xfloat
Screen Yfloat
Distancefloat
In Frontbool

Open Screen Point in the interactive catalog →

Screen Point is one of 381 nodes in Grafit Pro.

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