Geometry & 3D node new in 3.1

Parent Transform

A placement meshes hang on: cable Transform into a Mesh's Parent and the mesh moves, turns and scales with it on top of its own placement. Chain them (Transform into the next Parent) for a hierarchy — a cannon on a ship swinging under a balloon, each level animated on its own. Rotate and Scale turn about the Pivot. World X/Y/Z is where Point X/Y/Z ends up after the whole chain — the spot to put a particle emitter or a rope's end that must ride along.

Inputs

PortTypeDefault
ParentAnother Parent Transform's Transform: this one then moves with it, its own placement on top. Empty = placed in the scene directly.structure—
Position XMoves everything hanging on this transform, in scene units (inside the parent's space when Parent is cabled).float0
Position YMoves everything hanging on this transform up or down, in scene units.float0
Position ZMoves everything hanging on this transform nearer or further, in scene units.float0
Rotate XTurn about X in degrees, about the Pivot — a forward or back tilt. Not clamped.float0
Rotate YTurn about Y in degrees, about the Pivot. Not clamped.float0
Rotate ZTurn about Z in degrees, about the Pivot — a sideways sway. Not clamped.float0
ScaleUniform scale about the Pivot (above 0).float1
Pivot XThe point everything turns and scales about, in the children's units: a balloon's centre, the rope hook a gondola swings from.float0
Pivot YPivot height, in the children's units.float0
Pivot ZPivot depth, in the children's units.float0
Point XA point of the hanging object (in its own units) to follow: World X/Y/Z says where it is in the scene after the whole chain — a muzzle for an emitter.float0
Point YHeight of the point to follow (World Y).float0
Point ZDepth of the point to follow (World Z).float0

Outputs

PortType
Transformstructure
World Xfloat
World Yfloat
World Zfloat

Open Parent Transform in the interactive catalog →

Parent Transform is one of 381 nodes in Grafit Pro.

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