Geometry & 3D node new in 3.1

Material Adjust

Turns a Material up or down on its way to a Mesh: Brightness scales its colours (the lit paint), Emission scales its glow — windows, lamps, a moon. 1 = as it came. Works on every surface of an imported model, maps included. Put it between a Model Import's Material and the Mesh; cable one value into several to dim a whole backdrop with one knob.

Inputs

PortTypeDefault
MaterialThe Material to adjust — a Model Import's or a Material node's. The adjusted one leaves by the output, into a Mesh.structure—
EnableOff: the Material passes through unchanged.booltrue
BrightnessMultiplies the surface's colours — how bright it is where light falls on it. 1 = as it came, 0.5 = half, 0 = black.float1
EmissionMultiplies the surface's own glow — lit windows, lamps, a moon, its emission maps included. 1 = as it came, 0 = no glow.float1

Outputs

PortType
MaterialThe Material to adjust — a Model Import's or a Material node's. The adjusted one leaves by the output, into a Mesh.structure

Open Material Adjust in the interactive catalog →

Material Adjust is one of 381 nodes in Grafit Pro.

Free download. Every feature for 7 days, no card. Then €99.99 once — or keep playing your projects as a Player.

More Geometry & 3D nodes