Geometry & 3D node new in 3.1
Material Adjust
Turns a Material up or down on its way to a Mesh: Brightness scales its colours (the lit paint), Emission scales its glow — windows, lamps, a moon. 1 = as it came. Works on every surface of an imported model, maps included. Put it between a Model Import's Material and the Mesh; cable one value into several to dim a whole backdrop with one knob.
Inputs
| Port | Type | Default |
|---|---|---|
| MaterialThe Material to adjust — a Model Import's or a Material node's. The adjusted one leaves by the output, into a Mesh. | structure | — |
| EnableOff: the Material passes through unchanged. | bool | true |
| BrightnessMultiplies the surface's colours — how bright it is where light falls on it. 1 = as it came, 0.5 = half, 0 = black. | float | 1 |
| EmissionMultiplies the surface's own glow — lit windows, lamps, a moon, its emission maps included. 1 = as it came, 0 = no glow. | float | 1 |
Outputs
| Port | Type |
|---|---|
| MaterialThe Material to adjust — a Model Import's or a Material node's. The adjusted one leaves by the output, into a Mesh. | structure |
Open Material Adjust in the interactive catalog →
Material Adjust is one of 381 nodes in Grafit Pro.
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