Audio node

Impact Synth

Events with their physics kept — thunder (a crack, the rumble arriving seconds later, the Earth–ionosphere cavity ringing at 62.6 Hz when the strike is near), an earthquake's wake pulse letting go in pitch, Stromboli's hollow pop, Vulcano's mud bubbles, a deep boom, a snap. Every note-on is a strike: its velocity is the strength, its note the pitch where the gesture has one. Distance (0 near … 1 far) shapes the thunder, Delay is the seconds to the rumble (2.9 s per km), Size the quake's magnitude. Add inside an Audio Modular System and strike it from Scatter, Pulse or any trigger turned to notes.

Inputs

PortTypeDefault
Enablebooltrue
NotesEvery note-on is a strike: velocity = strength (thunder: the storm 0–1; quake: how strongly it was felt). The note is the pitch of the pulse, the pop and the bubble; thunder ignores it.float—
PresetThunder (crack, ring when near, rumble later), Thunder Crack, Thunder Rumble, Schumann Ring, Quake Pulse, Stromboli Pop, Mud Bubble (the Terremoti Vulcana events), Deep Boom, Snap.int0
LevelMultiplies the strength of every strike, 0–8.float1
Distance0 near … 1 far (Terremoti: km ÷ 40). Far thunder is rumble only, softer and darker; the cavity rings only for a near, strong strike.float0.2
DelaySeconds from the crack to the rumble: 2.9 s per km. −1 = the preset's 3 s.float-1
SizeThe quake's magnitude (0–9): a bigger quake pulses longer (3.6 + 1.1 × M s), brighter and louder.float4

Outputs

PortType
NotesEvery note-on is a strike: velocity = strength (thunder: the storm 0–1; quake: how strongly it was felt). The note is the pitch of the pulse, the pop and the bubble; thunder ignores it.float

Open Impact Synth in the interactive catalog →

Impact Synth is one of 381 nodes in Grafit Pro.

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