Geometry & 3D node
Geometry Shell
Gives a surface real thickness: an inner copy offset along the normals, winding flipped, and every open edge stitched shut with a rim — a plane becomes a slab, an open shell becomes a wall. Offset slides where the thickness sits: 0 grows inward from the surface, 1 outward, 0.5 splits it. Thick geometry also shadows more honestly than an infinitely thin sheet.
Inputs
| Port | Type | Default |
|---|---|---|
| GeometryThe surface to thicken. Open edges are stitched shut with a rim, so a plane comes out a closed slab. | structure | — |
| ThicknessHow thick the shell is, in scene units. | float | 0.05 |
| OffsetWhere the thickness sits relative to the original surface: 0 grows inward, 1 outward, 0.5 splits it evenly. | float | 0 |
Outputs
| Port | Type |
|---|---|
| GeometryThe surface to thicken. Open edges are stitched shut with a rim, so a plane comes out a closed slab. | structure |
| Vertex Count | int |
| Triangle Count | int |
How It Works
Geometry Shell gives a surface real thickness: it creates an inner copy offset along the normals, flips its winding, and stitches every open edge shut with a rim. A plane becomes a slab; an open shell becomes a wall.
Offset slides where the thickness sits relative to the original surface: 0 grows inward, 1 outward, 0.5 splits it evenly.
Thick geometry also shadows more honestly than an infinitely thin sheet, which is often the real reason to use it.
Use Cases
- Walls and panels — A plane with thickness reads as architecture rather than as paper.
- Cut-away objects — Slice a solid, then Shell the result for a proper cross-section with wall thickness.
- Better shadows — A thin sheet casts a suspicious shadow; a shelled one does not.
- Vessels — A sliced sphere shelled becomes a bowl with a rim.
- Extruded outlines — Thickness on an open ribbon.
Tips
- Thickness larger than the surface's own curvature radius makes the inner copy self-intersect — keep it modest on tight curves.
- Offset 0.5 is the safest default on a curved surface, since it splits the error between inside and outside.
- Shell after Slice, not before, or the cut will expose the hollow.
- Weld after shelling if the rim's seams show.
Open Geometry Shell in the interactive catalog →
Geometry Shell is one of 381 nodes in Grafit Pro.
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