Geometry & 3D node

Geometry Explode

Breaks a mesh into loose triangles and pushes them apart along their own normals — the shatter, and also the way to get flat facet shading out of a smooth mesh, since triangles that no longer share vertices each carry their own face normal. Amount 0 leaves the shape looking untouched but de-indexed, which is what a per-face effect downstream wants. Shrink pulls each triangle toward its own centre, Spin turns it there, and Seed varies both per face.

Inputs

PortTypeDefault
GeometryThe mesh to break into loose triangles.structure—
AmountHow far each triangle travels along its own normal, in Grafit units, varied per face. 0 is the useful zero: the shape looks untouched but is now de-indexed, so every triangle carries its own face normal — which is how you get flat facet shading out of a smooth mesh.float0
ShrinkPulls each triangle toward its own centre, 0 to 1. Opens gaps between the pieces without moving them apart, so the mesh dissolves rather than bursts.float0
SpinTurns each triangle around its own normal, in degrees, varied per face. A little tumbles the debris; a lot scrambles it.float0
SeedChanges which triangle goes where without changing the character. The same seed replays exactly.int0

Outputs

PortType
GeometryThe mesh to break into loose triangles.structure
Vertex Countint
Triangle Countint

How It Works

Geometry Explode breaks a mesh into loose triangles and pushes them apart along their own normals — the shatter effect, and also the standard way to get flat facet shading out of a smooth mesh, since triangles that no longer share vertices each carry their own face normal.

Amount 0 leaves the shape looking untouched but de-indexed, which is exactly what a per-face effect downstream wants. Shrink pulls each triangle toward its own centre, Spin turns it there, and Seed varies both per face.

Use Cases

  • Shatter — An LFO or a Timeline curve on Amount blows the object apart and reassembles it.
  • Low-poly look — Amount 0, and a smooth sphere becomes visibly faceted.
  • Dissolve — Shrink to 1 and the triangles vanish into their own centres.
  • Per-face animation — Spin with a Seed gives every facet its own tumble.
  • Impact effects — Amount driven by a beat detector.

Tips

  • Exploding multiplies the vertex count by three (nothing is shared any more) — check the counts on a heavy mesh.
  • Amount 0 is the setting you will reach for most: it is the facet-shading switch.
  • Combine with Slice for a shatter that only affects part of the object.
  • Seed re-deals the per-face variation without changing anything else.

Open Geometry Explode in the interactive catalog →

Geometry Explode is one of 381 nodes in Grafit Pro.

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More Geometry & 3D nodes