DMX node

DMX Sender

Send DMX data via Art-Net protocol over UDP.

Inputs

PortTypeDefault
EnableStarts and stops the Art-Net stream. Off closes the connection and reports zero packets until it is switched back on.booltrue
Universe DataThe channel values to send. A list goes straight through — element 0 is channel 1 — so Make Structure or Array Make cable in directly, and a colour per element fills that fixture's channels. A structure keyed by channel numbers addresses sparsely, as DMX Channel Map produces.structure—

Outputs

PortType
Connectedbool
Packets Sentint
Channelsint

How It Works

Sends DMX data using the Art-Net protocol over the local network via UDP. The Universe Data input accepts a structure (dictionary) where keys are DMX channel numbers as strings ("1" through "512") and values are brightness/intensity levels as floats (0 to 255). Art-Net universe, subnet, and destination IP are configured in Settings. The node transmits Art-Net packets at the standard DMX refresh rate. Typically connected to a DMX Channel Map node for a human-readable control interface.

Use Cases

  • Controlling DMX lighting fixtures from a visual programming graph
  • Driving LED installations with computed color and brightness data
  • Creating synchronized light shows driven by audio analysis or sensor input
  • Building interactive lighting installations that respond to real-time data

Tips

  • Configure the Art-Net universe, subnet, and destination IP in app Settings
  • Connect a DMX Channel Map node to the Universe Data input for named channel control
  • Channel values are float 0-255, matching standard DMX levels
  • Packets Sent output is useful for verifying that data is being transmitted
  • Ensure your Art-Net destination device is on the same network subnet

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DMX Sender is one of 381 nodes in Grafit Pro.

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