Audio node

Scatter

Rhythm-free events — for anything that should not sit on a grid. Poisson: single events at a mean Rate. Clusters: one hit or a quick handful, then a rest. Call & Response: Terremoti Vulcana's conversation — a call (a swell, a phrase of words, ticks), an echo by another voice, sometimes a third in the gaps, the harmony replying on the call's rhythm, then a listening rest. A Motifs family sings envelopes on Gate 1–3 (cable into a Texture Synth's Gate); a Phrases family sings notes walking the Chord on its beat (Interval). Scatter nodes with the same Group share one conversation. Notes and Reply are 128-bin note streams for any synth; deterministic with Seed.

Inputs

PortTypeDefault
EnableOff stops the events and leaves the conversation; on again starts over.booltrue
ModePoisson: single events at a mean rate. Clusters: a hit or a quick handful, then a rest. Call & Response: calls, echoes and replies in turns.int2
ChordA note stream (Modal Harmony's Chord Tones, a chord, a scale) or a list of MIDI notes. The events walk it. Nothing cabled: C major.float—
OctaveMoves Notes by octaves (−4…4).int0
RateEvents (Poisson) or clusters (Clusters) per second, on average.float1
ClusterThe most hits in one cluster (1–16). Each cluster has 1 up to this many.int4
GapSeconds between hits in a cluster, varied ±50 %.float0.1
LengthSeconds each event's note and gate stay on.float0.15
KindMotifs: each voice sings an envelope (Gate 1–3) — swells, word phrases, ticks. Phrases: notes on the beat walking the Chord, a question answered by its inversion.int0
IntervalSeconds per beat of a phrase. Crickets: 60 / (7.2 × °C − 32) — Dolbear's law.float0.5
SpeakMay this family take a turn now? Off: it waits; the others carry the conversation.booltrue
Level0–1 presence: the louder the chorus, the shorter the rests between exchanges (the loudest member counts).float1
GroupScatter nodes with the same Group share ONE conversation and answer one another. Empty: this node talks to itself.string
SeatOrder of the members in a Group (lowest first). With two families, the first calls half the time when both may speak.int0
Tutti EveryEvery n-th exchange all three voices of this family swell together and stop as one (0 = never). Terremoti's cicadas: 5.int0
Reply OctaveMoves the Reply notes (the harmony's answer) by octaves (−4…4).int0
Seed0 = the default stream (Terremoti's, in Call & Response). Any other number: another, equally repeatable stream. A Group takes the seed of the member that started it.int0
Time Scale1 = real time; larger runs the events faster. A Group runs at its fastest member's scale.float1
RestartA rising edge starts the events — or the whole Group's conversation — from the beginning.boolfalse

Outputs

PortType
Gatefloat
Gate 1float
Gate 2float
Gate 3float
Triggerbool
Notesfloat
Replyfloat
Reply Triggerbool
Voiceint
Turnsint
Speakingbool

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